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Synaptic Fragments
A view of how my Alien-Hybrid imagination stumbles through this existence via rough sketches and ideas.
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Description
It doesn't look like much of an update but I've actually spent HOURS fiddling with different stuff. Most of the additions I made actually looked rubbish, so they weren't allowed to stay.
First off, it's now rendered in VRay style (and it looks all the better for it too). I gave it a few new materials for the priviledge.
The rest are just detail tweaks - most notably the main body is now MeshSmoothed (although an ill-planned mesh in the first place means there are a few hidden glitches here and there).
I think the next render will just bulk up the detail on the body - adding armour plating and the such. It's a toss-up between UV Mapping it or moddeling the details by hand - but already the render time is up to 20mins, and adding much more physical detail isn't going to help.
Still - I HATE UV Mapping. So tedious...
We'll see....
First off, it's now rendered in VRay style (and it looks all the better for it too). I gave it a few new materials for the priviledge.
The rest are just detail tweaks - most notably the main body is now MeshSmoothed (although an ill-planned mesh in the first place means there are a few hidden glitches here and there).
I think the next render will just bulk up the detail on the body - adding armour plating and the such. It's a toss-up between UV Mapping it or moddeling the details by hand - but already the render time is up to 20mins, and adding much more physical detail isn't going to help.
Still - I HATE UV Mapping. So tedious...
We'll see....
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1024x768px 276.94 KB
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Killzone on the PS2 was bad ass good job